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Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement
(The Eurographics Association, 2014)
Creating realistic models and animations of human faces with adequate level of detail is very challenging due to the high complexity of facial deformations and the sensitivity of the human visual system to human faces. One ...
High-Speed Object Tracking Using an Asynchronous Temporal Contrast Sensor
(The Eurographics Association, 2014)
Purely image-based approaches to tracking objects in video sequences are more prone to failure the higher an object's speed, as it covers a greater distance over the camera's exposure time and is subject to increased motion ...
A Parallel Architecture for IISPH Fluids
(The Eurographics Association, 2014)
We present an architecture for parallel computation of incompressible IISPH simulations on distributed memory systems. We use orthogonal recursive bisection for domain decomposition and present a stable and fast converging ...
Optimizing Stereo-to-Multiview Conversion for Autostereoscopic Displays
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
We present a novel stereo-to-multiview video conversion method for glasses-free multiview displays. Different from previous stereo-to-multiview approaches, our mapping algorithm utilizes the limited depth range of ...
Spatio-Temporal Geometry Fusion for Multiple Hybrid Cameras using Moving Least Squares Surfaces
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Multi-view reconstruction aims at computing the geometry of a scene observed by a set of cameras. Accurate 3D reconstruction of dynamic scenes is a key component for a large variety of applications, ranging from special ...
ChaCra: An Interactive Design System for Rapid Character Crafting
(The Eurographics Association, 2014)
We propose an interactive design system for rapid crafting of planar mechanical characters. Our method combines the simplicity of sketch-based modeling with the ease of defining motion through extreme poses. In order to ...