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Real-time Deblocked GPU Rendering of Compressed Volumes
(The Eurographics Association, 2014)
The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...
ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
We introduce a novel efficient technique for automatically transforming a generic renderable 3D scene into a simple graph representation named ExploreMaps, where nodes are nicely placed point of views, called probes, and ...
SOAR: Stochastic Optimization for Affine global point set Registration
(The Eurographics Association, 2014)
We introduce a stochastic algorithm for pairwise affine registration of partially overlapping 3D point clouds with unknown point correspondences. The algorithm recovers the globally optimal scale, rotation, and translation ...
Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations
(The Eurographics Association, 2014)
Reconstructing the architectural shape of interiors is a problem that is gaining increasing attention in the field of computer graphics. Some solutions have been proposed in recent years, but cluttered environments with ...
Geometric Analysis in Cultural Heritage
(The Eurographics Association, 2014)
We present a review of recent techniques for performing geometric analysis in cultural heritage applications, targeting the broad community of researchers and practitioners in cultural heritage computing. The problems ...
A TaLISMAN: Automatic Text and LIne Segmentation of historical MANuscripts
(The Eurographics Association, 2014)
Historical and artistic handwritten books are valuable cultural heritage (CH) items, as they provide information about tangible and intangible cultural aspects from the past. Massive digitization projects have made these ...