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Fractional Reyes-Style Adaptive Tessellation for Continuous Level of Detail
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper we present a fractional parametric splitting scheme for Reyes-style adaptive tessellation. Our parallel algorithm generates crack-free tessellation from a parametric surface, which is also free of sudden ...
Low‐Cost Subpixel Rendering for Diverse Displays
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Subpixel rendering increases the apparent display resolution by taking into account the subpixel structure of a given display. In essence, each subpixel is addressed individually, allowing the underlying signal to be sampled ...
Scalable Realistic Rendering with Many‐Light Methods
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Recent years have seen increasing attention and significant progress in many‐light rendering, a class of methods for efficient computation of global illumination. The many‐light formulation offers a unified mathematical ...
Dual-Color Mixing for Fused Deposition Modeling Printers
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this work we detail a method that leverages the two color heads of recent low-end fused deposition modeling (FDM) 3D printers to produce continuous tone imagery. The challenge behind producing such two-tone imagery is ...
State of the Art in Artistic Editing of Appearance, Lighting, and Material
(The Eurographics Association, 2014)
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ...
Interactive Appearance Editing in RGB-D Images
(The Eurographics Association, 2014)
The availability of increasingly powerful and affordable image and depth sensors in conjunction with the necessary processing power creates novel possibilities for more sophisticated and powerful image editing tools. Along ...
Efficient Monte Carlo Rendering with Realistic Lenses
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper we present a novel approach to simulate image formation for a wide range of real world lenses in the Monte Carlo ray tracing framework. Our approach sidesteps the overhead of tracing rays through a system of ...
Precomputing Sound Scattering for Structured Surfaces
(The Eurographics Association, 2014)
Room acoustic simulations commonly use simple models for sound scattering on surfaces in the scene. However, the continuing increase of available parallel computing power makes it possible to apply more sophisticated models. ...
Clustered Pre-convolved Radiance Caching
(The Eurographics Association, 2014)
We present a scalable method for rendering indirect illumination in diffuse and glossy scenes. Our method builds on pre-convolved radiance caching (RC), which enables reusing the incident radiance computed at a surface ...