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Two Examples of GPGPU Acceleration of Memory-intensive Algorithms
(The Eurographics Association, 2010)
The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-intensive computational problems. In this paper we demonstrate the e ectiveness of such techniques by describing two ...
A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance
(The Eurographics Association, 2010)
Modern-day museums employ technologically advanced methods and equipment to facilitate the dissemination of information and education of their visitors. Such a system is installed at the Leventis Municipal Museum in Nicosia. ...
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping
(The Eurographics Association, 2010)
In the field of garment simulation the resolution of the simulation mesh has a direct impact on visual quality. Unfortunately, an increase in mesh resolution introduces a much higher computational cost and potentially ...
DC-NET: The Establishment of the Digital Cultural Heritage Network
(The Eurographics Association, 2010)
Core concern of the DC-NET project is to develop and to strengthen the coordination of public research programmes in the sector of Digital Cultural Heritage across Europe and to raise awareness of the possibilities offered ...
Advanced Light Material Interaction for Direct Volume Rendering
(The Eurographics Association, 2010)
In this paper we present a heuristic approach for simulating advanced light material interactions in the context of interactive volume rendering. In contrast to previous work, we are able to incorporate complex material ...
Procedural Generation of Surface Detail for Science Fiction Spaceships
(The Eurographics Association, 2010)
Procedural modelling can be used to generate digital content such as 3D digital models programmatically. In computer graphics, Procedural modelling has focused primarily on natural scenery and cityscapes. This paper considers ...
Multi-dimensional Reduction and Transfer Function Design using Parallel Coordinates
(The Eurographics Association, 2010)
Multi-dimensional transfer functions are widely used to provide appropriate data classification for direct volume rendering. Nevertheless, the design of a multi-dimensional transfer function is a complicated task. In this ...
Efficient Acquisition and Clustering of Local Histograms for Representing Voxel Neighborhoods
(The Eurographics Association, 2010)
In the past years many interactive volume rendering techniques have been proposed, which exploit the neighboring environment of a voxel during rendering. In general on-the-fly acquisition of this environment is infeasible ...
Suggestive Hatching
(The Eurographics Association, 2010)
We present a method for drawing lines on an object that depict both the shape and shading of the object. To do so, we construct a gradient field of the diffuse intensity of the surface to guide a set of adaptively spaced ...
Stroke Matching for Paint Dances
(The Eurographics Association, 2010)
We have implemented a non-photorealistic rendering system which simulates the placement of paint/pencil/pastel strokes to produce representational artworks from digital images. The system is able to record an image of each ...