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Visyllable Based Speech Animation
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
Visemes are visual counterpart of phonemes. Traditionally, the speech animation of 3D synthetic faces involvesextraction of visemes from input speech followed by the application of co-articulation rules to generate ...
Real-time Animation of Dressed Virtual Humans
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deformations. It makes use of predetermined ...
Generating Animatable 3D Virtual Humans from Photographs
(Blackwell Publishers Ltd and the Eurographics Association, 2000)
We present an easy, practical and efficient full body cloning methodology. This system utilizes photos taken from the front, side and back of a person in any given imaging environment without requiring a special background ...
A Data-Driven Approach for Real-Time Clothes Simulation
(The Eurographics Association and Blackwell Publishing Ltd., 2005)
A data-driven approach for the real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to real-time simulation, by analyzing cloth behavior ...
Modeling Dynamic Hair as a Continuum
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
In this paper we address the difficult problem of hair dynamics, particularly hair-hair and hair-air interactions. To model these interactions, we propose to consider hair volume as a continuum. Subsequently, we treat the ...
Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects
(The Eurographics Association, 2009)
In spite of the impressive advancements achieved during the last years in the domain of interactive physically based simulation, the real-time animation of complex deformable objects still represents a challenge. In order ...
Haptic Simulation, Perception and Manipulation of Deformable Objects
(The Eurographics Association, 2007)
This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception ...
Towards the Virtual Physiological Human
(The Eurographics Association, 2007)
The objective of this tutorial is to train students and researchers in the various domains involving the modelling and simulation of the human body for medical purposes. Human body representations have been used for centuries ...
Preface and Table of Contents
(The Eurographics Association, 2006)
Preface and Table of Contents
Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis
(The Eurographics Association, 2009)
Osteoarthritis (OA) is a major musculoskeletal disorder which causes are not always fully understood. Femoroacetabular impingements such as cam/ pincer cannot always explain observed OA in hips with normal morphology. This ...