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Specular Effects on the GPU: State of the Art
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main different ways of representing the scene ...
Multi-layered Indirect Texturing for Tree Rendering
(The Eurographics Association, 2007)
This paper presents a technique to render in real time complex trees using billboard clouds as an impostor simplification for the original polygonal tree, combined with a new texture-based representation for the foliage. ...