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Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene ...
Bent Normals and Cones in Screen-space
(The Eurographics Association, 2011)
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
Adaptive Image-space Stereo View Synthesis
(The Eurographics Association, 2010)
Stereo vision is becoming increasingly popular in feature films, visualization and interactive applications such as computer games. However, computation costs are doubled when rendering an individual image for each eye. ...
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
3D Material Style Transfer
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
This work proposes a technique to transfer the material style or mood from a guide source such as an image or video onto a target 3D scene. It formulates the problem as a combinatorial optimization of assigning discrete ...
A Computational Model of Afterimages
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
Afterimages are optical illusions, particularly well perceived when fixating an image for an extended period of time and then looking at a neutral background, where an inverted copy of the original stimulus appears. The ...
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur created by moving objects that are tracked ...
Separable Approximation of Ambient Occlusion
(The Eurographics Association, 2011)
Ambient occlusion (AO) provides an effective approximation to global illumination that enjoys widespread use amongst practitioners. In this paper, we present a fast easy-to-implement separable approximation to screen space ...
Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color
(The Eurographics Association, 2012)
Retargeting is a process through which an image or a video is adapted from the display device for which it was meant (target display) to another one (retarget display). The retarget display can have different features from ...
Modeling Luminance Perception at Absolute Threshold
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
When human luminance perception operates close to its absolute threshold, i. e., the lowest perceivable absolute values, appearance changes substantially compared to common photopic or scotopic vision. In particular, most ...