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Towards Advanced Volumetric Display of the Human Musculoskeletal System
(The Eurographics Association, 2008)
We report on our research results on effective volume visualization techniques for medical and anatomical data. Our volume rendering approach employs GPU accelerated out-of-core direct rendering algorithms to fully support ...
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects withdiffuse or moderately glossy reflectance. The solution method is a higher order extension of the face cluster ...
A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds
(The Eurographics Association, 2007)
We present a practical approach for developing interactive environments that allows humans to interact with large complex 3D models without them having to manually operate input devices. The system provides support for ...
Medical Visualization with New Generation Spatial 3D Displays
(The Eurographics Association, 2007)
In this paper the capabilities of a modern spatial 3D display are exploited for medical visualization tasks. The systemgives multiple viewers the illusion of seeing virtual objects floating at fixed physical locations. The ...
Real Time Simulation of Phaco-emulsification for Cataract Surgery Training
(The Eurographics Association, 2006)
We present a real-time simulation of the phaco-emulsification task in a virtual reality training system for cataract surgery. Phaco-emulsification consists in breaking in small fragments and completely removing the eye ...
Color Enhancement for Rapid Prototyping
(The Eurographics Association, 2008)
We propose to exploit the color capabilities of recent rapid prototyping hardware devices to enhance the visual appearance of reproduced objects. In particular, by carefully pre-computing surface shading, we are able to ...
A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications
(The Eurographics Association, 2005)
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic screen. Each point of the ...
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a specially arranged array of projectors and a ...
Layered Point Clouds
(The Eurographics Association, 2004)
We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of precomputed object-space ...
Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates
(The Eurographics Association, 2001)
We present a prototype interactive application for the direct analysis in three dimensions of the cerebral cortex in primates. The paper provides an overview of the current prototype system and presents the techniques used ...