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Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching
(The Eurographics Association, 2013)
In this paper we present an interactive global illumination method for Direct Volume Rendering (DVR) based on the many-light approach, a class of global illumination methods which gained much interest recently. We extend ...
Realtime Isosurface Extraction with Graphics Hardware
(Eurographics Association, 2004)
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
Rendering Procedural Terrain by Geometry Image Warping
(The Eurographics Association, 2004)
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and texture detail is added by the graphics hardware. ...
Translucent Shadow Maps
(The Eurographics Association, 2003)
Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper, we introduce Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering. ...
Data-Parallel Hierarchical Link Creation for Radiosity
(The Eurographics Association, 2009)
The efficient simulation of mutual light exchange for radiosity-like methods has been demonstrated on GPUs. However, those approaches require a suitable set of links and hierarchical data structures, prepared in an expensive ...