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The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction
(The Eurographics Association, 2010)
A major challenge in Virtual Reality (VR) is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently has high-fidelity rendering become close to interactive rates ...
Visual Saliency for Smell Impulses and Application to Selective Rendering
(The Eurographics Association, 2011)
A major challenge in generating high-fidelity virtual environments is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently visual perception has been used in ...
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly ...
Multi-Modal Perception for Selective Rendering
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
A major challenge in generating high‐fidelity virtual environments (VEs) is to be able to provide realism at interactive rates. The high‐fidelity simulation of light and sound is still unachievable in real time as such ...
Olfaction and Selective Rendering
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Accurate simulation of all the senses in virtual environments is a computationally expensive task. Visual saliency models have been used to improve computational performance for rendered content, but this is insufficient ...
Selective BRDFs for High Fidelity Rendering
(The Eurographics Association, 2016)
High fidelity rendering systems rely on accurate material representations to produce a realistic visual appearance. However, these accurate models can be slow to evaluate. This work presents an approach for approximating ...
A Calibrated Olfactory Display for High Fidelity Virtual Environments
(The Eurographics Association, 2016)
Olfactory displays provide a means to reproduce olfactory stimuli for use in virtual environments. Many of the designs produced by researchers, strive to provide stimuli quickly to users and focus on improving usability ...
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction
(The Eurographics Association, 2011)
In recent years research in the 3-Dimensional sound generation field has been primarily focussed upon new applications of spatialised sound. In the computer graphics community the use of such techniques is most commonly ...
Multisensory Virtual Experience of Tanning in Medieval Coventry
(The Eurographics Association, 2017)
In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...