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A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds
(The Eurographics Association, 2018)
The use of specific techniques for the management and visualization of huge point clouds is necessary to solve the drawbacks of inefficiency derived from the size of the dataset and the techniques used to visualize it. ...
VirtualDesk: A Comfortable and Efficient Immersive Information Visualization Approach
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
3D representations are potentially useful under many circumstances, but suffer from long known perception and interaction challenges. Current immersive technologies, which combine stereoscopic displays and natural interaction, ...
Maps and Globes in Virtual Reality
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map (rendered to a plane ...
A New Uniform Format for 360 VR Videos
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Recent breakthroughs in VR technologies, especially in economic VR headsets and massive smartphones are creating a fastgrowing demand for 3D immersive VR content. 360 VR videos record a surrounding environment in every ...
Virtual Reality: A Literature Review and Metrics-based Classification
(The Eurographics Association, 2018)
This paper presents a multi-disciplinary overview of research evaluating virtual reality (VR). The main aim is to review and classify VR research based on several metrics: presence and immersion, navigation and interaction, ...
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality
(The Eurographics Association, 2018)
Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications
(The Eurographics Association, 2019)
Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
(The Eurographics Association, 2019)
Virtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a ...
Controlling 3D Visualisations with Multiple Degrees of Freedom
(The Eurographics Association, 2019)
In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
Comparing Gestural Interfaces using Kinect and OpenPose
(The Eurographics Association, 2019)
We describe the implementation of a gesture recognition facility for navigating through virtual reality applications in a shared VR facility. An implementation based around the Microsoft Kinect is described and the fruits ...