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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...
GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...