Now showing items 1-2 of 2

    • An Adaptive Acceleration Structure for Screen-space Ray Tracing 

      Widmer, S.; Pajak, D.; Schulz, A.; Pulli, K.; Kautz, J.; Goesele, M.; Luebke, D. (ACM Siggraph, 2015)
      We propose an efficient acceleration structure for real-time screenspace ray tracing. The hybrid data structure represents the scene geometry by combining a bounding volume hierarchy with local planar approximations. This ...
    • Constrained Convex Space Partition for Ray Tracing in Architectural Environments 

      Maria, M.; Horna, S.; Aveneau, L. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper explores constrained convex space partition (CCSP) as a new acceleration structure for ray tracing. A CCSP is a graph, representing a space partition made up of empty convex volumes. The scene geometry is located ...