Browsing by Subject "Sampling"
Now showing items 1-9 of 9
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Compressive High Speed Video Acquisition
(The Eurographics Association, 2015)Traditional video capture is limited by the trade-off between spatial and temporal resolution. When capturing videos of high temporal resolution, the spatial resolutions decreases due to bandwidth limitations in the capture ... -
Convolutional Sparse Coding for Capturing High‐Speed Video Content
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)Video capture is limited by the trade‐off between spatial and temporal resolution: when capturing videos of high temporal resolution, the spatial resolution decreases due to bandwidth limitations in the capture system. ... -
Fast Generation of Approximate Blue Noise Point Sets
(The Eurographics Association and Blackwell Publishing Ltd., 2012)Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but generation of these samples is computationally very expensive. In this paper, we propose an efficient method for fast generation ... -
Feature-preserving Direct Blue Noise Sampling for Surface Meshes
(The Eurographics Association, 2013)We present a new direct Poisson disk sampling for surface meshes. Our objective is to sample triangular meshes, while satisfying good blue noise properties, but also preserving features. Our method combines a feature ... -
General Point Sampling with Adaptive Density and Correlations
(The Eurographics Association and John Wiley & Sons Ltd., 2017)Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ... -
Parallel Blue-noise Sampling by Constrained Farthest Point Optimization
(The Eurographics Association and Blackwell Publishing Ltd., 2012)We describe a fast sampling algorithm for generating uniformly-distributed point patterns with good blue noise characteristics. The method, based on constrained farthest point optimization, is provably optimal and may be ... -
PixelPie: Maximal Poisson-disk Sampling with Rasterization
(ACM, 2013)We present PixelPie, a highly parallel geometric formulation of the Poisson-disk sampling problem on the graphics pipeline. Traditionally, generating a distribution by throwing darts and removing conflicts has been viewed ... -
Random Sparse Coded Aperture for Lensless Imaging
(The Eurographics Association, 2014)This paper develops a computational lensless imaging system based on a random sparse coded aperture. The camera consists of a thin mask with a coded pattern and a standard sensor array. The proposed coded aperture contains ... -
View-independent Environment Maps
(The Eurographics Association, 1998)Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...