Now showing items 3338-3357 of 17315

    • Dense Geometric Flow Visualization 

      Park, Sung W.; Budge, Brian; Linsen, Lars; Hamann, Bernd; Joy, Kenneth I. (The Eurographics Association, 2005)
      We present a flow visualization technique based on rendering geometry in a dense, uniform distribution. Flow is integrated using particle advection. By adopting ideas from texture-based techniques and taking advantage of ...
    • Dense Image Matching: comparisons and analyses 

      Remondino, Fabio; Nocerino, Erica; Menna, Fabio; Nex, Francesco; Spera, Maria Grazia; Gonizzi-Barsanti, Sara (The Eurographics Association, 2013)
      The paper presents a critical review and analysis of dense image matching algorithms. The analyzed algorithms stay in the commercial as well open-source domains. The employed datasets include scenes pictured in terrestrial ...
    • Dense Point Cloud Acquisition via Stereo Matching Applied to: the Kilwa Archaeological Site and the Gallo-Roman Theatre of Mandeure 

      Hullo, Jean-François; Grussenmeyer, Pierre; Assali, Pierre; Smigiel, Eddie (The Eurographics Association, 2010)
      In this paper, we present a methodology for Dense Stereo Matching (DStM) acquisition and processing. Two main applications are detailed. In our application sites, many constraints led us to choose DStM. In the archaeological ...
    • Dense Point-to-Point Correspondences Between Genus-Zero Shapes 

      Lee, Sing Chun; Kazhdan, Misha (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We describe a novel approach that addresses the problem of establishing correspondences between non-rigidly deformed shapes by performing the registration over the unit sphere. In a pre-processing step, each shape is ...
    • Dense Texture Flow Visualization using Data-Parallel Primitives 

      Kim, Mark; Klasky, Scott; Pugmire, David (The Eurographics Association, 2018)
      Recent trends in supercomputing towards massively threaded on-node processors to increase performance has also introduced fragmented software support. In response to this changing landscape, new scientific visualization ...
    • DenseCut: Densely Connected CRFs for Realtime GrabCut 

      Cheng, Ming-Ming; Prisacariu, Victor Adrian; Zheng, Shuai; Torr, Philip H. S.; Rother, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Figure-ground segmentation from bounding box input, provided either automatically or manually, has been extremely popular in the last decade and influenced various applications. A lot of research has focused on highquality ...
    • DenseSense: Interactive Crowd Simulation using Density-Dependent Filters 

      Best, Andrew; Narang, Sahil; Curtis, Sean; Manocha, Dinesh (The Eurographics Association, 2014)
      We present a novel algorithm to model density-dependent behaviors in crowd simulation. Our approach aims to generate pedestrian trajectories that correspond to the speed/density relationships that are typically expressed ...
    • Density Contrast SPH Interfaces 

      Solenthaler, Barbara; Pajarola, Renato (The Eurographics Association, 2008)
      To simulate multiple fluids realistically many important interaction effects have to be captured accurately. Smoothed Particle Hydrodynamics (SPH) has shown to be a simple, yet flexible method to cope with many fluid ...
    • Density Displays for Data Stream Monitoring 

      Hao, Ming; Keim, Daniel A.; Dayal, Umeshwar; Oelke, Daniela; Tremblay, Chantal (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      In many business applications, large data workloads such as sales figures or process performance measures need to be monitored in real-time. The data analysts want to catch problems in flight to reveal the root cause of ...
    • A Density Estimation Technique for Radiosity 

      Lastra, Miguel; Urefía, Carlos; Revelles, Jorge; Montes, Rosana (The Eurographics Association, 2022)
      Radiosity computation on scenes including objects with a complex geometry, or with a large number of faces and meshes with very different sizes, is very complex. We presenta new method (based on the Photon Maps method [7]) ...
    • Density Maps for Improved SPH Boundary Handling 

      Koschier, Dan; Bender, Jan (ACM, 2017)
      In this paper, we present the novel concept of density maps for robust handling of static and rigid dynamic boundaries in fluid simulations based on Smoothed Particle Hydrodynamics (SPH). In contrast to the vast majority ...
    • Density-based Outlier Rejection in Monte Carlo Rendering 

      DeCoro, Christopher; Weyrich, Tim; Rusinkiewicz, Szymon (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as outliers that lead to significant spikes ...
    • Dent Removal: Geodesic Curve-Based Mesh Fairing 

      Pinskiy, Dmitriy (The Eurographics Association, 2009)
      This paper presents a novel mesh fairing method to remove unwanted geometric artifacts such as dents. The key element of the proposed method is our unique algorithm for the assignment of weights in the discrete Laplacian. ...
    • Dental Inlay and Onlay Construction by Iterative Laplacian Surface Editing 

      Steinbrecher, Tillmann; Gerth, Maik (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We propose a new method for automatic construction of inlays and onlays. Mesh models from a small tooth library are adapted to the remaining healthy surface of the patient s tooth. In the area above the cavity, the general ...
    • DentroTrento: an Example of Application of Computer Graphics to the Evolution of the Archaeological Site of Tridentum 

      Piffer, S.; Conti, G.; Girardi, G.; Ucelli, G.; Amicis, R. De (The Eurographics Association, 2006)
      This paper illustrates the DentroTrento project, commissioned by the local authority for Cultural Heritage, which has lead to the creation of an edutainment system for the visitors of an archaeological site in the town of ...
    • Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture 

      Frank, S.; Kaufman, A. (The Eurographics Association, 2002)
      We propose a volumetric ray tracing PCI board which uses FPGA components and on chip memory. In a multiboard system a super volume (i.e., one that is larger than on-board memory) can be either distributed or shared. In a ...
    • Dependency‐Free Parallel Progressive Meshes 

      Derzapf, E.; Guthe, M. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The constantly increasing complexity of polygonal models in interactive applications poses two major problems. First, the number of primitives that can be rendered at real‐time frame rates is currently limited to a few ...
    • Dependent Tests Driven Filtering in Monte-Carlo Global Illumination 

      Csonka, Ferenc; Szirmay-Kalos, Laszlo; Kelemen, Csaba; Antal, György (Eurographics Association, 2002)
      This paper presents a multi-phase algorithm to solve the global illumination problem. In the first phase dependent tests are applied, i.e. the random walks of different pixels are built from the same random numbers. The ...
    • The Dependent Vectors Operator 

      Hofmann, Lutz; Sadlo, Filip (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we generalize the parallel vectors operator due to Peikert and Roth to arbitrary dimension, i.e., to four-dimensional fields and beyond. Whereas the original operator tested for parallelism of two (derived) ...
    • Deployable 3D Linkages with Collision Avoidance 

      Zheng, Changxi; Sun, Timothy; Chen, Xiang (The Eurographics Association, 2016)
      We present a pipeline that allows ordinary users to create deployable scissor linkages in arbitrary 3D shapes, whose mechanisms are inspired by Hoberman's Sphere. From an arbitrary 3D model and a few user inputs, our method ...