Now showing items 3298-3317 of 17315

    • Defining Hatching in Art 

      Philbrick, Greg; Kaplan, Craig S. (The Eurographics Association, 2019)
      We define hatching-a drawing technique-as rigorously as possible. A pure mathematical formulation or even a binary this-or-that definition is unreachable, but useful insights come from driving as close as we can. First we ...
    • Defining Precise Measurements with Sketched Annotations 

      Kebodeaux, Kourtney; Field, Martin; Hammond, Tracy (The Eurographics Association, 2011)
      Technology has been largely employed in the modern education system but rarely fosters natural communication between the human and the machine. We wish to explore the use of sketch recognition based software as a medium ...
    • Defixio Digital(is): A Semantic-enabled Digital Archive For the Study of Ancient Curse Tablets 

      Felicetti, Achille; Murano, Francesca (The Eurographics Association, 2011)
      In this paper we present a relevant example of how new technologies can be applied to the study of the ancient world. In particular, we present a set of activities whereby we apply semantic technologies and open source ...
    • Defocus and Motion Blur Detection with Deep Contextual Features 

      Kim, Beomseok; Son, Hyeongseok; Park, Seong-Jin; Cho, Sunghyun; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We propose a novel approach for detecting two kinds of partial blur, defocus and motion blur, by training a deep convolutional neural network. Existing blur detection methods concentrate on designing low-level features, ...
    • Defocus Magnification 

      Bae, Soonmin; Durand, Fredo (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      A blurry background due to shallow depth of field is often desired for photographs such as portraits, but, unfortunately, small point-and-shoot cameras do not permit enough defocus because of the small diameter of their ...
    • Deformable 3D Shape Registration Based on Local Similarity Transforms 

      Papazov, Chavdar; Burschka, Darius (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper, a new method for deformable 3D shape registration is proposed. The algorithm computes shape transitions based on local similarity transforms which allows to model not only as-rigid-as-possible deformations ...
    • Deformable Hybrid Approach for Haptic Interaction 

      Mero, Maximo G.; Susin, A. (The Eurographics Association, 2006)
      A new hybrid approach for deformable models is presented here and carried out in a virtual reality environment, achieving real time performance with haptic interactions. Our implementation consists in using two approaches ...
    • Deformable Motion: Squeezing into Cluttered Environments 

      Choi, Myung Geol; Kim, Manmyung; Hyun, Kyung Lyul; Lee, Jehee (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of motion skills to clear obstacles, narrow passages, and highly ...
    • Deformable Objects Collision Handling with Fast Convergence 

      Li, Siwang; Pan, Zherong; Huang, Jin; Bao, Hujun; Jin, Xiaogang (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a stable and efficient simulator for deformable objects with collisions and contacts. For stability, an optimization derived from the implicit time integrator is solved in each timestep under the inequality ...
    • Deformable Shape Matching 

      Tevs, Art (Tevs, Art, 2011-12-21)
      Deformable shape matching has become an important building block inacademia as well as in industry.Given two three dimensional shapes A and B the deformation function faligning A with B has to be found.The function is ...
    • Deformable Shape Retrieval with Missing Parts 

      Rodolà, E.; Cosmo, L.; Litany, O.; Bronstein, M. M.; Bronstein, A. M.; Audebert, N.; Hamza, A. Ben; Boulch, A.; Castellani, U.; Do, M. N.; Duong, A.-D.; Furuya, T.; Gasparetto, A.; Hong, Y.; Kim, J.; Saux, B. Le; Litman, R.; Masoumi, M.; Minello, G.; Nguyen, H.-D.; Nguyen, V.-T.; Ohbuchi, R.; Pham, V.-K.; Phan, T. V.; Rezaei, M.; Torsello, A.; Tran, M.-T.; Tran, Q.-T.; Truong, B.; Wan, L.; Zou, C. (The Eurographics Association, 2017)
      Partial similarity problems arise in numerous applications that involve real data acquisition by 3D sensors, inevitably leading to missing parts due to occlusions and partial views. In this setting, the shapes to be retrieved ...
    • Deformable Surface Techniques for Field Visualization 

      Sadarjoen, I.; Post, Frits H. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Surface extraction from data fields is often used in scientific visualization, as surfaces can represent meaningful information and they are well suited for display. This paper describes a general method for localized ...
    • Deformable Terrain Generation for Real-time Strategy Game 

      Davison, Christopher; Tang, Wen (Eurographics Association, 2001)
      In this paper, we present a system that has the ability to deform terrain for Real-time Strategy Game with general PC hardware specifications. Various effects could be simulated in real-time such as raising and lowering ...
    • Deformación Interactiva de Modelos Volumétricos con Dispositivos Hápticos 

      Prados, Francisco J. R.; Leon, Alejandro J. (The Eurographics Association, 2008)
      El campo de la interacción háptica con modelos deformables ha experimentado numerosos avances, desde los primeros modelos que aproximaban un comportamiento puramente elástico hasta las aproximaciones más modernas que recogen ...
    • Deformation Grammars: Hierarchical Constraint Preservation Under Deformation 

      Vimont, Ulysse; Rohmer, Damien; Begault, Antoine; Cani, Marie‐Paule (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Deformation grammars are a novel procedural framework enabling to sculpt hierarchical 3D models in an object‐dependent manner. They process object deformations as symbols thanks to user‐defined interpretation rules. We use ...
    • Deformation of Solids with Trivariate B-Splines 

      Griessmair, Josef; Purgathofer, Werner (Eurographics Association, 1989)
      Solid geometric models can be deformed to free-form solids by the use of trivariate B-splines. This paper describes the problems of implementing such transformations for shaded rendering. The surfaces are subdivided into ...
    • Deformation Styles for Spline-based Skeletal Animation 

      Forstmann, Sven; Ohya, Jun; Krohn-Grimberghe, Artus; McDougall, Ryan (The Eurographics Association, 2007)
      We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition is to allow artists the easy creation of ...
    • Deformation Transfer to Multi-Component Objects 

      Zhou, Kun; Xu, Weiwei; Tong, Yiying; Desbrun, Mathieu (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships between components of the target object, builds ...
    • Deformation with Enforced Metrics on Length, Area and Volume 

      Jin, Shuo; Zhang, Yunbo; Wang, Charlie C. L. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Techniques have been developed to deform a mesh with multiple types of constraints. One limitation of prior methods is that the accuracy of demanded metrics on the resultant model cannot be guaranteed. Adding metrics ...
    • Deformation-Driven Shape Correspondence 

      Zhang, H.; Sheffer, A.; Cohen-Or, D.; Zhou, Q.; Van Kaick, O.; Tagliasacchi, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Non-rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistance, the performances of existing automatic ...