Eurographics Workshop on Rendering 2003




Kaplan, Matthew; Cohen, Elaine
Computer Generated Celtic Design


Mould, David
A Stained Glass Image Filter


Goodnight, Nolan; Wang, Rui; Woolley, Cliff; Humphreys, Greg
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware


Artusi, Alessandro; Bittner, Jirí; Wimmer, Michael; Wilkie, Alexander
Delivering Interactivity to Complex Tone Mapping Operators


Kollig, Thomas; Keller, Alexander
Efficient Illumination by High Dynamic Range Images


Premoze, Simon; Ashikhmin, Michael; Shirley, Peter
Path Integration for Light Transport in Volumes


Szirmay-Kalos, László; Antal, György; Benedek, Balázs
Global Illumination Animation with Random Radiance Representation


Wald, Ingo; Benthin, Carsten; Slusallek, Philipp
Interactive Global Illumination in Complex and Highly Occluded Environments


Magda, Sebastian; Kriegman, David
Fast Texture Synthesis on Arbitrary Meshes


Zelinka, Steve; Garland, Michael
Interactive Texture Synthesis on Surfaces Using Jump Maps


Nealen, Andrew; Alexa, Marc
Hybrid Texture Synthesis


Havran, Vlastimil; Damez, Cyrille; Myszkowski, Karol; Seidel, Hans-Peter
An Efficient Spatio-Temporal Architecture for Animation Rendering


Wimmer, Michael; Wonka, Peter
Rendering Time Estimation for Real-Time Rendering


Mertens, Tom; Kautz, Jan; Bekaert, Philippe; Seidel, Hans-Peter; Reeth, Frank Van
Interactive Rendering of Translucent Deformable Objects


Unger, J.; Wenger, A.; Hawkins, T.; Gardner, A.; Debevec, P.
Capturing and Rendering With Incident Light Fields


Stewart, J.; Yu, J.; Gortler, S.J.; McMillan, L.
A New Reconstruction Filter for Undersampled Light Fields


Peers, Pieter; Dutré, Philip
Wavelet Environment Matting


Sattler, Mirko; Sarlette, Ralf; Klein, Reinhard
Efficient and Realistic Visualization of Cloth


Adabala, Neeharika; Magnenat-Thalmann, Nadia; Fei, Guangzheng
Visualization of woven cloth


Choudhury, Prasun; Tumblin, Jack
The Trilateral Filter for High Contrast Images and Meshes


Dachsbacher, Carsten; Stamminger, Marc
Translucent Shadow Maps


Wyman, Chris; Hansen, Charles
Penumbra Maps: Approximate Soft Shadows in Real-Time


Chan, Eric; Durand, Fredo
Rendering Fake Soft Shadows with Smoothies


Gibson, Simon; Cook, Jon; Howard, Toby; Hubbold, Roger
Rapid Shadow Generation in Real-World Lighting Environments


Georghiades, Athinodoros S.
Recovering 3-D Shape and Reflectance From a Small Number of Photographs


Matusik, Wojciech; Pfister, Hanspeter; Brand, Matthew; McMillan, Leonard
Efficient Isotropic BRDF Measurement


Wenger, A.; Hawkins, T.; Debevec, P.
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra


Rigau, Jaume; Feixas, Miquel; Sbert, Mateu
Refinement Criteria Based on f-Divergences


Cater, K.; Chalmers, A.; Ward, G.
Detail to Attention: Exploiting Visual Tasks for Selective Rendering


Décoret, Xavier; Debunne, Gilles; Sillion, François
Erosion Based Visibility Preprocessing