Computer Graphics Forum 2011




Preface and Table of Contents


Bousseau, Adrien; Chapoulie, Emmanuelle; Ramamoorthi, Ravi; Agrawala, Maneesh
Optimizing Environment Maps for Material Depiction


d'Eon, Eugene; Francois, Guillaume; Hill, Martin; Letteri, Joe; Aubry, Jean-Marie
An Energy-Conserving Hair Reflectance Model


Xue, Su; Dorsey, Julie; Rushmeier, Holly
Stone Weathering in a Photograph


Laine, Samuli; Karras, Tero
Stratified Sampling for Stochastic Transparency


Chen, Jiating; Wang, Bin; Yong, Jun-Hai
Improved Stochastic Progressive Photon Mapping with Metropolis Sampling


Kalantari, Nima Khademi; Sen, Pradeep
Efficient Computation of Blue Noise Point Sets through Importance Sampling


Chaurasia, Gaurav; Sorkine, Olga; Drettakis, George
Silhouette-Aware Warping for Image-Based Rendering


Holländer, Matthias; Ritschel, Tobias; Eisemann, Elmar; Boubekeur, Tamy
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination


Vangorp, Peter; Chaurasia, Gaurav; Laffont, Pierre-Yves; Fleming, Roland W.; Drettakis, George
Perception of Visual Artifacts in Image-Based Rendering of Façades


Sanftmann, Harald; Weiskopf, Daniel
Anaglyph Stereo Without Ghosting


Sheng, Yu; Cutler, Barbara; Chen, Chao; Nasman, Joshua
Perceptual Global Illumination Cancellation in Complex Projection Environments


Wilkie, Alexander; Weidlich, Andrea
A Physically Plausible Model for Light Emission from Glowing Solid Objects


Schröder, Kai; Klein, Reinhard; Zinke, Arno
A Volumetric Approach to Predictive Rendering of Fabrics


Jakob, Wenzel; Regg, Christian; Jarosz, Wojciech
Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping


Olano, Marc; Baker, Dan; Griffin, Wesley; Barczak, Joshua
Variable Bit Rate GPU Texture Decompression


Nöll, Tobias; Stricker, Didier
Efficient Packing of Arbitrarily Shaped Charts for Automatic Texture Atlas Generation


Kavan, Ladislav; Bargteil, Adam W.; Sloan, Peter-Pike
Least Squares Vertex Baking


Maletz, David; Wang, Rui
Importance Point Projection for GPU-based Final Gathering


Ogaki, Shinji; Tokuyoshi, Yusuke
Direct Ray Tracing of Phong Tessellation


Bowers, John C.; Leahey, Jonathan; Wang, Rui
A Ray Tracing Approach to Diffusion Curves


Kontkanen, Janne; Tabellion, Eric; Overbeck, Ryan S.
Coherent Out-of-Core Point-Based Global Illumination


Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus
Guided Image Filtering for Interactive High-quality Global Illumination