Efficient Depth‐of‐Field Rendering with Adaptive Sampling and Multiscale Reconstruction

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Date
2011
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Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
Depth‐of‐field is one of the most crucial rendering effects for synthesizing photorealistic images. Unfortunately, this effect is also extremely costly. It can take hundreds to thousands of samples to achieve noise‐free results using Monte Carlo integration. This paper introduces an efficient adaptive depth‐of‐field rendering algorithm that achieves noise‐free results using significantly fewer samples. Our algorithm consists of two main phases: adaptive sampling and image reconstruction. In the adaptive sampling phase, the adaptive sample density is determined by a ‘blur‐size’ map and ‘pixel‐variance’ map computed in the initialization. In the image reconstruction phase, based on the blur‐size map, we use a novel multiscale reconstruction filter to dramatically reduce the noise in the defocused areas where the sampled radiance has high variance. Because of the efficiency of this new filter, only a few samples are required. With the combination of the adaptive sampler and the multiscale filter, our algorithm renders near‐reference quality depth‐of‐field images with significantly fewer samples than previous techniques.
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@article{
10.1111:j.1467-8659.2011.01854.x
, journal = {Computer Graphics Forum}, title = {{
Efficient Depth‐of‐Field Rendering with Adaptive Sampling and Multiscale Reconstruction
}}, author = {
Chen, Jiating
 and
Wang, Bin
 and
Wang, Yuxiang
 and
Overbeck, Ryan S.
 and
Yong, Jun‐Hai
 and
Wang, Wenping
}, year = {
2011
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2011.01854.x
} }
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