Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects

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dc.contributor.author Gouis, Benoît Le en_US
dc.contributor.author Marchal, Maud en_US
dc.contributor.author Lécuyer, Anatole en_US
dc.contributor.author Arnaldi, Bruno en_US
dc.contributor.editor Fabrice Jaillet and Florence Zara en_US
dc.date.accessioned 2017-04-22T17:18:19Z
dc.date.available 2017-04-22T17:18:19Z
dc.date.issued 2017
dc.identifier.isbn 978-3-03868-032-1
dc.identifier.uri http://dx.doi.org/10.2312/vriphys.20171086
dc.identifier.uri https://diglib.eg.org:443/handle/10.2312/vriphys20171086
dc.description.abstract Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel multiresolution approach for haptic interaction with heterogeneous deformable objects. Our method called "Elasticity-based Clustering" is based on the clustering and aggregation of elasticity inside an object, in order to create large homogeneous volumes preserving important features of the initial distribution. The design of such large and homogeneous volumes improves the attribution of elasticity to the elements of the coarser geometry. We could successfully implement and test our approach within a complete and real-time haptic interaction pipeline compatible with consumer-grade haptic devices. We evaluated the performance of our approach on a large set of elasticity configurations using a perception-based quality criterion. Our results show that for 90% of studied cases our method can achieve a 6 times speedup in the simulation time with no theoretical perceptual difference. en_US
dc.publisher The Eurographics Association en_US
dc.subject I.3.7 [Computer Graphics]
dc.subject Three Dimensional Graphics and Realism
dc.subject Virtual reality
dc.subject I.3.5 [Computer Graphics]
dc.subject Computational Geometry and Object Modeling
dc.subject Physically based modeling
dc.title Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects en_US
dc.description.seriesinformation Workshop on Virtual Reality Interaction and Physical Simulation
dc.description.sectionheaders Session 4
dc.identifier.doi 10.2312/vriphys.20171086
dc.identifier.pages 75-83


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