The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences

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dc.contributor.author Samaroudi, Myrsini en_US
dc.contributor.author Echavarria, Karina Rodriguez en_US
dc.contributor.author Song, Ran en_US
dc.contributor.author Evans, Roger en_US
dc.contributor.editor Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stular en_US
dc.date.accessioned 2017-09-27T06:39:48Z
dc.date.available 2017-09-27T06:39:48Z
dc.date.issued 2017
dc.identifier.isbn 978-3-03868-037-6
dc.identifier.issn 2312-6124
dc.identifier.uri http://dx.doi.org/10.2312/gch.20171315
dc.identifier.uri https://diglib.eg.org:443/handle/10.2312/gch20171315
dc.description.abstract The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The design and production of these objects or replicas, as commonly known, depends on choices that do not only limit themselves to a variety of technologies. This paper presents a focused contribution towards increasing the understanding of the heritage community on how to introduce digitally fabricated objects within context-aware museum experiences for different audiences. The purpose of the project is to enhance enjoyment, learning and appreciation of cultural and natural heritage while avoiding the ''technological fetishism'' which often appears along with the introduction of new technologies. In particular, the paper presents research focusing on the needs of visually impaired and blind audiences; it describes the development of a context-aware tactile experience within the Booth Museum in Brighton (UK); evaluates the developments with this target audience; and presents the preliminary results of the research. en_US
dc.publisher The Eurographics Association en_US
dc.subject Computing methodologies
dc.subject Computer graphics
dc.subject Applied computing
dc.subject Arts and humanities
dc.title The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences en_US
dc.description.seriesinformation Eurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheaders Education and Creation
dc.identifier.doi 10.2312/gch.20171315
dc.identifier.pages 201-206


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