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dc.contributor.authorTeo, Theophilusen_US
dc.contributor.authorNakamura, Fumihikoen_US
dc.contributor.authorSugimoto, Makien_US
dc.contributor.authorVerhulst, Adrienen_US
dc.contributor.authorLee, Gun A.en_US
dc.contributor.authorBillinghurst, Marken_US
dc.contributor.authorAdcock, Matten_US
dc.contributor.editorArgelaguet, Ferran and McMahan, Ryan and Sugimoto, Makien_US
dc.date.accessioned2020-12-01T16:10:12Z
dc.date.available2020-12-01T16:10:12Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-111-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20201253
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201253
dc.description.abstractIn virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching them to the body of a person. It is also important to consider for the feedback to the operator who controls the avatar (virtual) and SRLs (physical). In this work, we use a servo motor and Galvanic Vestibular Stimulation to provide feedback from a virtual interaction that simulates remotely controlling SRLs. Our technique transforms information about the virtual objects into haptic and proprioceptive feedback that provides different sensations to an operator.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectHaptic devices
dc.titleWeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perceptionen_US
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersHaptic and Visual Perception
dc.identifier.doi10.2312/egve.20201253
dc.identifier.pages1-9


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