Global Illumination for Interactive Applications and High-Quality Animations

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dc.contributor.author Damez, Cyrille en_US
dc.contributor.author Dmitriev, Kirill en_US
dc.contributor.author Myszkowski, Karol en_US
dc.date.accessioned 2015-11-12T07:17:19Z
dc.date.available 2015-11-12T07:17:19Z
dc.date.issued 2002 en_US
dc.identifier.issn 1017-4656 en_US
dc.identifier.uri http://dx.doi.org/10.2312/egst.20021050 en_US
dc.description.abstract One of the main obstacles to the use of global illumination in image synthesis industry is the considerable amount of time needed to compute the lighting for a single image. Until now, this computational cost has prevented its widespread use in interactive design applications as well as in computer animations. Several algorithms have been proposed to address these issues. In this report, we present a much needed survey and classification of the most up-to-date of these methods. Roughly, two families of algorithms can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impressive advances have been made in both categories. Indeed, with the steady progress of computing resources and graphics hardware, and the current trend of new algorithms for animated scenes, common use of global illumination seems closer than ever. en_US
dc.publisher Eurographics Association en_US
dc.title Global Illumination for Interactive Applications and High-Quality Animations en_US
dc.description.seriesinformation Eurographics 2002 - STARs en_US


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