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dc.contributor.authorDodgson, Neil A.en_US
dc.contributor.authorChalmers, Andrewen_US
dc.contributor.editorJean-Jacques Bourdin and Amit Sheshen_US
dc.date.accessioned2017-04-22T16:39:19Z
dc.date.available2017-04-22T16:39:19Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20171020
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20171020
dc.description.abstractWe document the challenge of designing a technical computer graphics course for undergraduate students who have taken only a single undergraduate programming course and have not yet had to take any mathematics beyond high school. This course is the introduction to a major in computer graphics within a Bachelor of Science degree. We needed an introduction to the rigour of computer graphics that would attract students to continue with the major, that would provide a useful foundation for that major, and that could be attempted with minimal prerequisites.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesigning a Computer Graphics Course for First Year Undergraduatesen_US
dc.description.seriesinformationEG 2017 - Education Papers
dc.description.sectionheadersFreshmen and CG
dc.identifier.doi10.2312/eged.20171020
dc.identifier.pages9-15


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