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dc.contributor.authorDunyach, Marionen_US
dc.contributor.authorVanderhaeghe, Daviden_US
dc.contributor.authorBarthe, Loïcen_US
dc.contributor.authorBotsch, Marioen_US
dc.contributor.editorM.- A. Otaduy and O. Sorkineen_US
dc.date.accessioned2014-01-26T14:58:15Z
dc.date.available2014-01-26T14:58:15Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/short/029-032en_US
dc.description.abstractWe present an adaptive isotropic remeshing technique that is fast enough to be used in interactive applications, such as mesh deformation or mesh sculpting. Previous real-time remeshing techniques are either not adaptive, hence requiring too many triangles, or make compromises in terms of triangle quality. High quality adaptive remeshing techniques are too slow for interactive applications. In this short paper we present a simple extension of a uniform remeshing approach that results in an efficient, yet high quality, curvature-adaptive remeshing.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdaptive Remeshing for Real-Time Mesh Deformationen_US
dc.description.seriesinformationEurographics 2013 - Short Papersen_US


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