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dc.contributor.authorMcNamee, Joshen_US
dc.contributor.authorDebattista, Kurten_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.editorTao Ruan Wan and Franck Vidalen_US
dc.date.accessioned2017-09-21T07:22:46Z
dc.date.available2017-09-21T07:22:46Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-050-5
dc.identifier.urihttp://dx.doi.org/10.2312/cgvc.20171278
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20171278
dc.description.abstractPresenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, detailed and respond with a very low latency. In order to achieve high-fidelity realistic experiences, advantage needs to be taken of remote high performance computing resources. This paper presents a novel method of streaming high-fidelity graphics content from a remote physically accurate renderer to an HMD. In particular, an equirectangular projection is transmitted from the cloud to a client, so that latency-free 360° observations can be made within a viewpoint.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.2 [Computer Graphics]
dc.subjectGraphics Systems
dc.subjectDistributed/network graphics
dc.titleEfficient Remote Rendering Using Equirectangular Projectionen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersRendering
dc.identifier.doi10.2312/cgvc.20171278
dc.identifier.pages53-59


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