Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
Association for Computing Machinery, Inc (ACM)
Abstract
In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.
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@inproceedings{
10.1145:3122791.3122800
, booktitle = {
Computational Aesthetics
}, editor = {
Holger Winnemoeller and Lyn Bartram
}, title = {{
Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations
}}, author = {
Castaneda, Saif
 and
Akleman, Ergun
}, year = {
2017
}, publisher = {
Association for Computing Machinery, Inc (ACM)
}, ISSN = {
1816-0859
}, ISBN = {
978-1-4503-5080-8
}, DOI = {
10.1145/3122791.3122800
} }
Citation