Subdivision Volume Splatting

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". In VS, volumes are commonly represented as a space-filling set of deformed polyhedra, which can be further decomposed into a mesh of tetrahedra for rendering. Images can then be generated via tetrahedral projection or raycasting. A current shortcoming in VS-based operations is the need for a very high level of subdivision to represent fine detail in the mesh and to obtain a high-fidelity visualization. However, we have discovered that the subdivision process itself can be closely simulated with radial basis functions (RBFs), making it possible to replace the finer subdivision levels by a coarser aggregation of RBF kernels. This reduction to a simplified assembly of RBFs subsequently enables interactive rendering of volumetric subdivision shapes within a GPU-based volume splatting framework.
Description

        
@inproceedings{
:10.2312/VisSym/EuroVis07/139-146
, booktitle = {
Eurographics/ IEEE-VGTC Symposium on Visualization
}, editor = {
K. Museth and T. Moeller and A. Ynnerman
}, title = {{
Subdivision Volume Splatting
}}, author = {
McDonnell, Kevin T.
and
Neophytou, Neophytos
and
Mueller, Klaus
and
Qin, Hong
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5296
}, ISBN = {
978-3-905673-45-6
}, DOI = {
/10.2312/VisSym/EuroVis07/139-146
} }
Citation