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dc.contributor.authorMiller, Chris M.en_US
dc.contributor.authorJones, Mark W.en_US
dc.contributor.editorKlaus Mueller and Thomas Ertl and Eduard Groelleren_US
dc.date.accessioned2014-01-29T17:43:11Z
dc.date.available2014-01-29T17:43:11Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-26-6en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG05/117-125en_US
dc.description.abstractTexture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphics Architecture I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.6 [Computer Graphics]: Methodology and TechniquesGraphics data structures and data types I.3.7 [Computer Graphics]: Three Dimensional Graphics and RealismColor, Shading, Shadowing and Texture I.3.8 [Computer Graphics]: Applications I.4.10 [Image Processing and Computer Vision]: Image Representation Volumetricen_US
dc.titleTexturing and Hypertexturing of Volumetric Objectsen_US
dc.description.seriesinformationVolume Graphics 2005en_US


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