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dc.contributor.authorWald, Ingoen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorMarc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwickeren_US
dc.date.accessioned2014-01-29T16:31:40Z
dc.date.available2014-01-29T16:31:40Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-20-7en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG05/009-016en_US
dc.description.abstractPoint-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Ray Tracing of Point-based Modelsen_US
dc.description.seriesinformationEurographics Symposium on Point-Based Graphics (2005)en_US


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