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dc.contributor.authorYeh, Hengchinen_US
dc.contributor.authorCurtis, Seanen_US
dc.contributor.authorPatil, Sachinen_US
dc.contributor.authorBerg, Jur van denen_US
dc.contributor.authorManocha, Dineshen_US
dc.contributor.authorLin, Mingen_US
dc.contributor.editorMarkus Gross and Doug Jamesen_US
dc.date.accessioned2014-01-29T07:37:01Z
dc.date.available2014-01-29T07:37:01Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-10-1en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA08/039-047en_US
dc.description.abstractWe introduce the concept of composite agents to effectively model complex agent interactions for agent-based crowd simulation. Each composite agent consists of a basic agent that is associated with one or more proxy agents. This formulation allows an agent to exercise influence over other agents greater than that implied by its physical properties. Composite agents can be added to most agent-based simulation systems and used to model emergent behaviors among individuals. In practice, there is negligible overhead of introducing composite agents in the simulation. We highlight their application to modeling aggression, social priority, authority, protection and guidance in complex scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation; I.6.8 [Simulation and Modeling]: Types of Simulation - Animationen_US
dc.titleComposite Agentsen_US
dc.description.seriesinformationEurographics/SIGGRAPH Symposium on Computer Animationen_US


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