Automatic Splicing for Hand and Body Animations

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full-body. Occlusion and a difference in scale make it difficult to capture both the detail of the hand movement and unrestricted full-body motion at the same time. With our method, the two can be captured separately and spliced together seamlessly with little or no user input required. The algorithm relies on a novel distance metric derived from research on gestures and uses a two-pass dynamic time warping algorithm to find correspondence between the hand and full-body motions. In addition, we provide a method for supplying user input, useful to animators who want more control over the integrated animation. We show the power of our technique with a variety of common and highly specialized gesticulation examples.
Description

        
@inproceedings{
:10.2312/SCA/SCA06/309-316
, booktitle = {
ACM SIGGRAPH / Eurographics Symposium on Computer Animation
}, editor = {
Marie-Paule Cani and James O'Brien
}, title = {{
Automatic Splicing for Hand and Body Animations
}}, author = {
Majkowska, Anna
and
Zordan, Victor B.
and
Faloutsos, Petros
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
3-905673-34-7
}, DOI = {
/10.2312/SCA/SCA06/309-316
} }
Citation