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    Automatic Splicing for Hand and Body Animations

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    309-316.pdf (511.2Kb)
    Date
    2006
    Author
    Majkowska, Anna
    Zordan, Victor B.
    Faloutsos, Petros
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    Abstract
    We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full-body. Occlusion and a difference in scale make it difficult to capture both the detail of the hand movement and unrestricted full-body motion at the same time. With our method, the two can be captured separately and spliced together seamlessly with little or no user input required. The algorithm relies on a novel distance metric derived from research on gestures and uses a two-pass dynamic time warping algorithm to find correspondence between the hand and full-body motions. In addition, we provide a method for supplying user input, useful to animators who want more control over the integrated animation. We show the power of our technique with a variety of common and highly specialized gesticulation examples.
    BibTeX
    @inproceedings {SCA:SCA06:309-316,
    booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
    editor = {Marie-Paule Cani and James O'Brien},
    title = {{Automatic Splicing for Hand and Body Animations}},
    author = {Majkowska, Anna and Zordan, Victor B. and Faloutsos, Petros},
    year = {2006},
    publisher = {The Eurographics Association},
    ISSN = {1727-5288},
    ISBN = {3-905673-34-7},
    DOI = {10.2312/SCA/SCA06/309-316}
    }
    URI
    http://dx.doi.org/10.2312/SCA/SCA06/309-316
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    System hosted at  Graz University of Technology.
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