Physically Based Rigging for Deformable Characters

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper we introduce a framework for instrumenting ( rigging ) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animator. Because the shape of such a character is determined by physical dynamics, the rigging system cannot simply dictate the shape as in traditional animation. For this reason, we introduce forces as the building blocks of rigging. Rigging forces guide the shape of the character, but are combined with other forces during simulation. Forces have other desirable features: they can be combined easily and simulated at any resolution, and since they are not tightly coupled with the surface geometry, they can be more easily transferred from one model to another. Our framework includes a new pose-dependent linearization scheme for elastic dynamics, which ensures a correspondence between forces and deformations, and at the same time produces plausible results at interactive speeds. We also introduce a novel method of handling collisions around creases.
Description

        
@inproceedings{
10.2312:SCA/SCA05/301-310
, booktitle = {
Symposium on Computer Animation
}, editor = {
D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos
}, title = {{
Physically Based Rigging for Deformable Characters
}}, author = {
Capell, Steve
 and
Burkhart, Matthew
 and
Curless, Brian
 and
Duchamp, Tom
 and
Popovic, Zoran
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
1-59593-198-8
}, DOI = {
10.2312/SCA/SCA05/301-310
} }
Citation