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dc.contributor.authorBourguignon, Daviden_US
dc.contributor.authorChaine, Raphaelleen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorDrettakis, Georgeen_US
dc.contributor.editorJoaquim Armando Pires Jorge and Eric Galin and John F. Hughesen_US
dc.date.accessioned2014-01-27T18:22:30Z
dc.date.available2014-01-27T18:22:30Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-16-9en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM04/151-160en_US
dc.description.abstractThis paper presents a modeling system which takes advantage of two-dimensional drawing knowledge to design three-dimensional free-form shapes. A set of mouse or tablet strokes is interpreted by the system as defining both a two-dimensional shape boundary and a displacement map. This information is used for pushing or pulling vertices of existing surfaces, or for creating vertices of new surface patches. To relieve the burden of 3D manipulation from the user, patches are automatically positioned in space. The iterative design process alternates a modeling by drawing sequence and a viewpoint change. To stay as close as possible to the traditional drawing experience, the system imposes the minimum number of constraints on the topology of either the strokes set or the resulting surface.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRelief: A Modeling by Drawing Toolen_US
dc.description.seriesinformationSketch Based Interfaces and Modelingen_US


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