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dc.contributor.authorSchiffer, Thomasen_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorMichael Bronstein and Jean Favre and Kai Hormannen_US
dc.description.abstractRay tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an analysis of current ray tracing algorithms on GPUs, a new ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the-art approaches and represents a promising avenue for future research.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics Processors G.1.0 [Mathematics of Computing]en_US
dc.subjectParallel algorithmsen_US
dc.titleTowards Multi-Kernel Ray Tracing for GPUsen_US
dc.description.seriesinformationVision, Modeling & Visualizationen_US

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  • VMV13
    ISBN 978-3-905674-51-4

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