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dc.contributor.authorFuchs, Raphaelen_US
dc.contributor.authorSchindler, Benjaminen_US
dc.contributor.authorCarnecky, Roberten_US
dc.contributor.authorWaser, Jürgenen_US
dc.contributor.authorYang, Yunen_US
dc.contributor.authorPeikert, Ronnyen_US
dc.contributor.editorMichael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preimen_US
dc.description.abstractWe describe a novel adaptive mesh representation for streak-surfaces. The surface is represented as a mesh of small trees of initial depth zero (treelets). This mesh representation allows for efficient integration, refinement, coarsening and appending of surface patches utilizing the computational capacities of modern GPUs. Integration, refinement, and rendering are strictly separated into effectively parallelizable substeps of the streak-surface integration algorithm. We also describe a sampler framework which unifies the handling of different vector field representations.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdaptive Treelet Meshes for Efficient Streak-Surface Visualization on the GPUen_US
dc.description.seriesinformationVision, Modeling and Visualizationen_US

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  • VMV12
    ISBN 978-3-905673-95-1

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