Proxy-Guided Texture Synthesis for Rendering Natural Scenes

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Landscapes and other natural scenes are easy to photograph but difficult to model and render. We present a proxy-guided pipeline which allows for simple 3D proxy geometry to be rendered with the rich visual detail found in a suitably pre-annotated example image. This greatly simplifies the geometric modeling and texture mapping of such scenes. Our method renders at near-interactive rates and is designed by carefully adapting guidancebased texture synthesis to our goals. A guidance-map synthesis step is used to obtain silhouettes and borders that have the same rich detail as the source photo, using a Chamfer distance metric as a principled way of dealing with discrete texture labels. We adapt an efficient parallel approach to the challenging guided synthesis step we require, providing a fast and scalable solution. We provide a solution for local temporal coherence, by introducing a reprojection algorithm, which reuses earlier synthesis results when feasible, as measured by a distortion metric. Our method allows for the consistent integration of standard CG elements with the texture-synthesized elements. We demonstrate near-interactive camera motion and landscape editing on a number of examples.
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@inproceedings{
:10.2312/PE/VMV/VMV10/087-095
, booktitle = {
Vision, Modeling, and Visualization (2010)
}, editor = {
Reinhard Koch and Andreas Kolb and Christof Rezk-Salama
}, title = {{
Proxy-Guided Texture Synthesis for Rendering Natural Scenes
}}, author = {
Bonneel, Nicolas
and
Panne, Michiel van de
and
Lefebvre, Sylvain
and
Drettakis, George
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-79-1
}, DOI = {
/10.2312/PE/VMV/VMV10/087-095
} }
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