Real Positioning in Virtual Environments Using Game Engines
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Date
2007Author
Chiara, Rosario De
Santo, Valentina Di
Erra, Ugo
Scarano, Vittorio
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Show full item recordAbstract
Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the real location of the user is used to position the user's avatar into the virtual environment.
BibTeX
@inproceedings {LocalChapterEvents:ItalChap:ItalianChapConf2007:203-208,
booktitle = {Eurographics Italian Chapter Conference},
editor = {Raffaele De Amicis and Giuseppe Conti},
title = {{Real Positioning in Virtual Environments Using Game Engines}},
author = {Chiara, Rosario De and Santo, Valentina Di and Erra, Ugo and Scarano, Vittorio},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3905673-62-3},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208}
}
booktitle = {Eurographics Italian Chapter Conference},
editor = {Raffaele De Amicis and Giuseppe Conti},
title = {{Real Positioning in Virtual Environments Using Game Engines}},
author = {Chiara, Rosario De and Santo, Valentina Di and Erra, Ugo and Scarano, Vittorio},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3905673-62-3},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208}
}