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    Real Positioning in Virtual Environments Using Game Engines

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    203-208.pdf (184.3Kb)
    Date
    2007
    Author
    Chiara, Rosario De
    Santo, Valentina Di
    Erra, Ugo
    Scarano, Vittorio
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    Abstract
    Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the real location of the user is used to position the user's avatar into the virtual environment.
    BibTeX
    @inproceedings {LocalChapterEvents:ItalChap:ItalianChapConf2007:203-208,
    booktitle = {Eurographics Italian Chapter Conference},
    editor = {Raffaele De Amicis and Giuseppe Conti},
    title = {{Real Positioning in Virtual Environments Using Game Engines}},
    author = {Chiara, Rosario De and Santo, Valentina Di and Erra, Ugo and Scarano, Vittorio},
    year = {2007},
    publisher = {The Eurographics Association},
    ISBN = {978-3905673-62-3},
    DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208
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    • Italian Chapter Conference 2007

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    System hosted at  Graz University of Technology.
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