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dc.contributor.authorChover, M.en_US
dc.contributor.authorFolch, F.en_US
dc.contributor.authorGonzález, C.en_US
dc.contributor.authorGumbau, J.en_US
dc.contributor.authorQuirós, R.en_US
dc.contributor.authorRebollo, C.en_US
dc.contributor.authorRemolar, I.en_US
dc.contributor.authorSánchez, I.en_US
dc.contributor.editorIsabel Navazo and Gustavo Patowen_US
dc.date.accessioned2013-11-08T10:18:31Z
dc.date.available2013-11-08T10:18:31Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-92-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/160-160en_US
dc.description.abstractThere are many tools nowadays for videogame development. Generally, this kind of tools have been created for users with programming skills. This restriction, although is useful to programmers, excludes other professionals like graphics artists or designers. For this reason we propose an intuitive and simple environment that let professionals to design videogames without any programming knowledge. Our design allows to develop complex games visually without writing a single line of code, allowing to create game objects (actors) with complex interaction. The work uses a visual approach with diagrams for the specification of rules which are be defined without need of programming.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesign of a Game Creation Environmenten_US
dc.description.seriesinformationSpanish Computer Graphics Conferenceen_US


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  • CEIG12
    ISBN 978-3-905673-92-0

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