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    Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU

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    105-111.pdf (218.5Kb)
    Date
    2005
    Author
    Mosegaard, J.
    Sørensen, T. S.
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    Abstract
    Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent spatial positions, a direct visualization can result in a jagged appearance. In this paper we propose to decouple computation and visualization of such systems. We define mappings that enable the deformation of a high-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically we investigate new approaches for the visualization of a GPU based spring-mass simulation.
    BibTeX
    @inproceedings {10.2312:EGVE:IPT_EGVE2005:105-111,
    booktitle = {Eurographics Symposium on Virtual Environments},
    editor = {Erik Kjems and Roland Blach},
    title = {{Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU}},
    author = {Mosegaard, J. and Sørensen, T. S.},
    year = {2005},
    publisher = {The Eurographics Association},
    ISSN = {1727-530X},
    ISBN = {978-3-905674-06-4},
    DOI = {10.2312/EGVE/IPT_EGVE2005/105-111}
    }
    URI
    http://dx.doi.org/10.2312/EGVE/IPT_EGVE2005/105-111
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA