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    An Improved Z-Buffer CSG Rendering Algorithm

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    025-030.pdf (960.6Kb)
    Date
    1998
    Author
    Stewart, Nigel
    Leach, Geoff
    John, Sabu
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    Abstract
    We present an improved z-buffer based CSG rendering algorithm, based on previous techniques using z-buffer parity based surface clipping. We show that while this type of algorithm has been reported as requiring O(n2), (where n is the number of primitives), an O(lcn) (where k is depth complexity) algorithm may be substituted. For cases where k is less than n this translates into a significant performance gain.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH98:025-030,
    booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
    editor = {S. N. Spencer},
    title = {{An Improved Z-Buffer CSG Rendering Algorithm}},
    author = {Stewart, Nigel and Leach, Geoff and John, Sabu},
    year = {1998},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {0-89791-097-X},
    DOI = {10.2312/EGGH/EGGH98/025-030}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH98/025-030
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    • EGGH98: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1998

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