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dc.contributor.authorPrakash, C. E.en_US
dc.contributor.authorManohar, S.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:30:50Z
dc.date.available2014-02-06T14:30:50Z
dc.date.issued1995en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH95/103-115en_US
dc.description.abstractInteractive volume visualization of unstructured grid data is a much sought after, but as yet elusive, goal in many scientifie visualization applications. We present an architecture that ean possibly bring this goal within reach. In this architecture we combine the recently identified method of using texture mapping for volume rendering[5, 2] with anti-aliased voxelization. We show how the proposed architecture can be implemented with simple extensions to existing high-end graphics systems, using the SGI RealityEngine as an example. The ar­ ehitecture has the advantage of providing both direct volume rendering and polygon based rendering at high performance levels on the same hardware platform. We present some simulation results that demonstrate the validity of our architecture.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHardware Architecture for Voxelization-based Volume Rendering of Unstructured Gridsen_US
dc.description.seriesinformationTenth Eurographics Workshop on Graphics Hardwareen_US


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