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dc.contributor.authorShaw, Christopher D.en_US
dc.contributor.authorGreen, Marken_US
dc.contributor.authorSchaeffer, Jonathanen_US
dc.contributor.editorA. A. M.Kuijken_US
dc.date.accessioned2014-02-06T14:05:01Z
dc.date.available2014-02-06T14:05:01Z
dc.date.issued1988en_US
dc.identifier.isbn3-540-53488-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH88/183-199en_US
dc.description.abstractThis paper describes a new parallel architecture for performing high-speed raster graphics. A central host broadcasts graphical objects to a number of identical graphics processors. Each graphics processor produces a raster depicting its graphical object on a transparent black background, and passes the raster to a leaf of a tree of VLSI processors called Compositors. Each Compositor combines a pair of rasters, performing anti-aliased hidden surface removal, and passes the composed raster to the next level of the tree. Appearing at the root of the tree is the final raster containing all objects at the correct depth with hidden surfaces removed. This paper gives an outline of the algorithm by Duff that the Compositor Will implement The algorithm proves to be too complex for our implementation technology, so a modification of Duff's algorithm is introduced. The high-level design of the dataflow part of the VLSI chip which implements this modified algorithm is then presented, followed by performance simulations and conclusion.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA VLSI Architecture for Image Compositionen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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