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dc.contributor.authorKaufmann, Arieen_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T13:58:12Z
dc.date.available2014-02-06T13:58:12Z
dc.date.issued1986en_US
dc.identifier.isbn3-540-18222-5en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH86/017-026en_US
dc.description.abstractA voxel-map based architecture which lays the foundations for a 3-D graphics workstation,called the CUBE Workstation, is presented. The architecture is centered around a largecubic frame-buffer of voxels, operated on by three processors: a 9-D Geometry Processorwhich scan-converts geometric objects into their voxel representation, a 9-D Frame-BufferProcessor which manipulates the voxel-based images and controls interaction, and a 9-DViewing Processor which projects the images on a 2-D monitor. Two other supportingprocessors, the 2-D Frame-Buffer Processor which manipulates the 2-D images and theColor Transform Processor which handles color transformations, are also introduced.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards a 3-D Graphics Workstationen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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