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    Viewpoint Quality: Measures and Applications

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    185-192.pdf (315.8Kb)
    Date
    2005
    Author
    Sbert, Mateu
    Plemenos, Dimitri
    Feixas, Miquel
    González, Francisco
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    Abstract
    Several methods that use the notion of viewpoint quality have been recently introduced in different areas of computer graphics, such as scene understanding, exploration of virtual worlds, radiosity and global illumination, image-based rendering and modelling. In this paper, we analyze the behavior of three different viewpoint quality measures. The first one is a heuristic measure, the second one is the viewpoint entropy, and the third one is a new measure based on the Kullback-Leibler distance between the projected and actual distributions of the areas of the polygons in the scene. In addition, this paper reviews different applications and introduces a new algorithm using the Kullback-Leibler distance for the selection of a representative set of n views. Our method is based in selecting the view that minimizes the Kullback-Leibler distance between the mixture of the distributions of all selected views and the actual area distribution.
    BibTeX
    @inproceedings {COMPAESTH:COMPAESTH05:185-192,
    booktitle = {Computational Aesthetics in Graphics, Visualization and Imaging},
    editor = {Laszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathofer},
    title = {{Viewpoint Quality: Measures and Applications}},
    author = {Sbert, Mateu and Plemenos, Dimitri and Feixas, Miquel and González, Francisco},
    year = {2005},
    publisher = {The Eurographics Association},
    ISSN = {1816-0859},
    ISBN = {3-905673-27-4},
    DOI = {10.2312/COMPAESTH/COMPAESTH05/185-192}
    }
    URI
    http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/185-192
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    Eurographics Association copyright © 2013 - 2020 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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