OpenSG'03

Eurographics DL Repository

OpenSG'03

 

Parallel Systems
Parallel Stereo Visualization For ClustersWith OpenInventor: A Case Study For The Automotive Industry
Fernando Vega, Gerd Suÿner, Thomas Reuding and Günther Greiner
Parallel Architecture of an Interactive Scientific Visualisation System for Large Datasets
Sascha Schneider, Thorsten May and Michael Schmidt
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
Andreas Dietrich, Ingo Wald, Carsten Benthin and Philipp Slusallek
Meshes
API Design for Adaptive Subdivision Surfaces
A. Sovakar, A. von Studnitz and L. Kobbelt
Adaptive Tessellation of Subdivision Surfaces in OpenSG
Volker Settgast, Kerstin Müller, Christoph Fünfzig and Dieter Fellner
A Framework for Dynamic Connectivity Meshes
J.Vorsatz and Hans-Peter Seidel
Interaction and Culling
TRIPS - A Scalable Spatial Sound Library for OpenSG
Tomas Neumann, Christoph Fünfzig and Dieter Fellner
OpenManip: An Extensible Cross-Scene-Graph Framework for Direct Object Manipulation
Michael Braitmaier, Manfred Weiler and Thomas Ertl
An Occlusion Culling Toolkit for OpenSG PLUS
Dirk Staneker
High-Level Shading
Advanced Environment Mapping in VR Applications
Jan Kautz, Katja Daubert and Hans-Peter Seidel
Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions
Jan Meseth, Gero Müller and Reinhard Klein

Recent Submissions

  • Meseth, Jan; Müller, Gero; Klein, Reinhard (The Eurographics Association, 2003)
    The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF ...
  • Braitmaier, Michael; Weiler, Manfred; Ertl, Thomas (The Eurographics Association, 2003)
    In this paper we describe a framework that exploits 3D widgets in order to allow for the direct manipulation of scene graph objects. The design of the frameworks is inspired by the OpenInventor manipulator functionality, ...
  • Kautz, Jan; Daubert, Katja; Seidel, Hans-Peter (The Eurographics Association, 2003)
    In this paper, we propose an approach for rendering diffuse and glossy reflections using environment maps. This approach is geared towards VR applications, where realism and fast rendering is important. We exploit certain ...
  • Staneker, Dirk (The Eurographics Association, 2003)
    Image-space occlusion culling is an useful approach to reduce the rendering load of large polygonal models in scienti c computing, mechanical engineering, or virtual medicine. Like most large model techniques, occlusion ...
  • J.Vorsatz,; Seidel, Hans-Peter (The Eurographics Association, 2003)
    Implementing algorithms that are based on dynamic triangle meshes often requires updating internal datastructures as soon as the connectivity of the mesh changes. The design of a class hierarchy that is able to deal with ...
  • Settgast, Volker; Müller, Kerstin; Fünfzig, Christoph; Fellner, Dieter W. (The Eurographics Association, 2003)
    The need for realistic models especially in virtual reality environments leads us to freeform shapes like subdivision surfaces. Based on a standard polygonal mesh, the modeller can build various kinds of shapes using an ...
  • Neumann, Tomas; Fünfzig, Christoph; Fellner, Dieter W. (The Eurographics Association, 2003)
    We present a Sound Library that is scalable on several computers and that brings the idea of a self-organized scenegraph to the Sound Library's interface. It supports the implementation of audio features right from the ...
  • Vega, Fernando; Suÿner, Gerd; Reuding, Thomas; Greiner, Günther (The Eurographics Association, 2003)
    Stereo visualization is an area which can greatly benefit from cluster computing due to the parallelizable nature of the rendering task. In order to implement this idea, we have developed a novel software architecture which ...
  • Dietrich, Andreas; Wald, Ingo; Benthin, Carsten; Slusallek, Philipp (The Eurographics Association, 2003)
    For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ...
  • Schneider, Sascha; May, Thorsten; Schmidt, Michael (The Eurographics Association, 2003)
    In this paper we describe a further development state of our system which is able to compute actual scientific and realistic visualization methods in parallel. This paper is related to the basic work we presented in one ...
  • Sovakar, A.; Studnitz, A. von; Kobbelt, L. (The Eurographics Association, 2003)
    We present an API for adaptive subdivision schemes which is generic in the sense that it allows to define a composite subdivision operator as a sequence of atomic splitting and averaging rules. The API encapsulates a mesh ...
  • Dirk Reiners (The Eurographics Association, 2003)