Volume 20 (2001)

Eurographics DL Repository

Volume 20 (2001)

 

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  • Gross, Markus (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Since the early days of graphics the computer based representation of three-dimensional geometry has been one of the core research fields. Today, various sophisticated geometric modelling techniques including NURBS or ...
  • Hecker, Chris (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Computer games share many artistic and technical characteristics with films of the early 1900s. Games' artistic evolution is hampered by the lack of artistic respect from society at large, and the lack of technical standards ...
  • Rushmeier, H. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Rendering is the process of creating an image from numerical input data. In the past few years our ideas about methods for acquiring the input data and the form of the output have expanded. The availability of inexpensive ...
  • Barkan, Ella; Gordon, Dan (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    A new technique is developed for displaying disjoint convex polyhedra. The method has the following properties: It is output-sensitive, displays the objects in scanline mode, and it is naturally robust. There is no complex ...
  • Heidrich, Wolfgang (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    In recent years there has been a lot of work on interactively displaying global illumination solutions for non-diffuse environments. This is an extremely active field of research, in which a lot of different approaches ...
  • McNamara, Ann (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Realism is often a primary goal in computer graphics imagery, and we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...
  • Arnold, D. B.; Day, A. M.; Jennings, V.; Courtenay, A.; Duce, D. A. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Over recent years a wide variety of interaction devices involving haptic feedback have been brought to the market, but they vary widely in terms of input measures recorded. These range from one dimensional input on a haptic ...
  • Su, Ming-Shing; Ko, Ming-Tat; Cheng, Kuo-Young (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    A new approach to the generation of a feature-point-driven facial animation is presented. In the proposed approach, a hypothetical face is used to control the animation of a face model. The hypothetical face is constructed ...
  • Premoze, Simon; Ashikhmin, Michael (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modeled ...
  • Beckhaus, Steffi; Ritter, Felix; Strothotte, Thomas (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Exploring unknown models or scenes is a highly interactive and dynamic process. Systems for automatic presentation of models or scenes either require cinematographic rules, direct human interaction, framesets, or pre-calculation ...
  • Meissner, M.; Bartz, D.; Gunther, R.; Strasser, W. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    We present a new visibility driven rasterization scheme that significantly increases the rendering performance of modern graphic subsystems. Instead of rasterizing, texturing, lighting, and depth-testing each individual ...
  • Editorial 
    Duke, David; Scopigno, Roberto (Blackwell Publishers Ltd and the Eurographics Association, 2001)
  • Martin, Domingo; Torres, Juan Carlos (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    We present a new method for obtaining non-photorealistic images. These images have two main visual components: silhouettes and non-realistic colouring. Silhouettes are lines that define the form of an object. They are used ...
  • Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 2001)
  • Brodlie, Ken; Wood, Jason (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization.In ...
  • Nonato, L.; Minghim, R.; Oliveira, M. C. F.; Tavares, G. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    This paper presents a novel algorithm for volumetric reconstruction of objects from planar sections using Delaunay triangulation, which solves the main problems posed to models defined by reconstruction, particularly from ...
  • Briere, Normand; Poulin, Pierre (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior makes them difficult to simulate accurately in all but the simplest configurations. To capture their appearance, we present ...
  • Liu, Xinguo; Bao, Hujun; Heng, PhengAnn; Wong, TienTsin; Peng, Qunsheng (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    In this paper, we present a novel fairing algorithm for the removal of noise from uniform triangular meshes without shrinkage and serious distortion. The key feature of this algorithm is to keep all triangle centers invariant ...
  • Thurmer, Grit (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    A new method is proposed which smoothes normal vectors over a discrete surface, preserving slope discontinuities and small details. Assume an estimate of the normal vector at each surface point is known and these estimates ...
  • Isenburg, Martin (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    In this paper we introduce a simple and efficient scheme for encoding the connectivity and the stripification of a triangle mesh. Since generating a good set of triangle strips is a hard problem, it is desirable to do this ...

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