EG UK Theory and Practice of Computer Graphics 2011

Eurographics DL Repository

EG UK Theory and Practice of Computer Graphics 2011

 

Warwick, United Kingdom

Recent Submissions

  • Kamburelis, Michalis (The Eurographics Association, 2011)
    We present a new approach for implementing effects using the GPU shading languages. Our effects seamlessly cooperate with each other and with the shaders used internally by the 3D application. Thus the effects are reusable, ...
  • Al-Naser, Aqeel; Rasheed, Masroor; Brooke, John; Irving, Duncan (The Eurographics Association, 2011)
    We are developing a novel visualization architecture which is specifically designed to render very large (terabyte scale) datasets. Our method differs from the classic visualization pipeline of Harber and McNabb. In ...
  • Stephenson, Ian (The Eurographics Association, 2011)
    Multi-touch, direct manipulation interfaces have become common in mobile media applications, but their use on the desktop is limited. In this paper we propose that multi touch direct manipulation is well suited to the ...
  • Aguerreche, Laurent; Duval, Thierry; Lécuyer, Anatole (The Eurographics Association, 2011)
    In this paper we introduce an evaluation of a Reconfigurable Tangible Device (RTD) for collaborative manipulation of objects in virtual environments. The considered RTD, called RTD-3, has a triangular shape that naturally ...
  • Rodriguez-Frias, Myrna M.; Morris, Tim; Turner, Martin; Rowley, Andrew (The Eurographics Association, 2011)
    This work-in-progress paper describes some of the issues, and lists proposed use-case scenarios, for the development of a real-time multi-participant 3D enhanced videoconferencing system. We are interested in creating a ...
  • Harvey, Carlo; Bashford-Rogers, Thomas E. W.; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2011)
    A major challenge in generating high-fidelity virtual environments is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently visual perception has been used in ...
  • Ma, Ji; Murphy, D.; O'Mathuna, C.; Hayes, M.; Provan, G. (The Eurographics Association, 2011)
    In the area of food and pharmacy cold storage, temperature distribution is considered as a key factor. Inappropriate distribution of temperature during the cooling process in cold rooms will cause the deterioration of the ...
  • Fishenden, Jerry (The Eurographics Association, 2011)
    This paper describes research into the development of a composition portfolio themed on interactive computer-based visualisations of time and place. The application of various computer graphics techniques are discussed ...
  • Hung, Gary M.; John, Nigel W. (The Eurographics Association, 2011)
    This research is investigating the use of acoustic radiation pressure from ultrasound emitters to produce tactile feedback in medical simulators. An initial application would be to simulate a pulse palpation where the ...
  • Schinko, Christoph; Ullrich, Torsten; Fellner, Dieter W. (The Eurographics Association, 2011)
    Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy ...
  • Bauer, Florian; Loviscach, Jörn (The Eurographics Association, 2011)
    A working prototype of single-pixel thermographic camera which can be built for 100 Euros is presented. It is based on a pyrometer's sensor (thermopile with optics) and two mirrors mounted on servos to scan horizontally ...
  • Tiddeman, Bernard; Hunter, David; Perrett, David (The Eurographics Association, 2011)
    In this paper we present a prototype system for altering perceived attributes of faces in video sequences, such as the apparent age, sex or emotional state. The system uses multilinear models to decompose the parameters ...
  • Albin-Clark, Adrian; Howard, T. L. J.; Anderson, B. (The Eurographics Association, 2011)
    Observation of young children is common in educational settings. For trainee practitioners however, access to children is infrequent, and even then, only small amounts of observable activity can be captured. We have developed ...
  • Liu, Yong Kui; Wang, Peng Jie; Zhao, Dan Dan; Spelic, Denis; Mongus, Domen; Zalik, Borut (The Eurographics Association, 2011)
    This paper introduces new pixel level algorithms for parametric curves. The optimal value of the steps is first derived when rastrerizing parametric curves. A double-step algorithm using only integer arithmetic is presented ...
  • Bennett, Victoria; Haffegee, Adrian; Matthews, Brian; Nagella, Srikanth; Shaw, Andrew; Styles, Jon (The Eurographics Association, 2011)
    Earth observation satellites are generating large amounts of data as they monitor the earth' environment. Large scale visualisation represents a powerful mechanism to explore and communicate this data; however, conventional ...
  • Kaye, David Paul; Ivrissimtzis, Ioannis (The Eurographics Association, 2011)
    We propose a memory efficient, scalable surface reconstruction algorithm based on self organising maps (SOMs). Following previous approaches to SOM based implicit surface reconstruction, the proposed SOM has the geometry ...
  • Blackledge, Jonathan M.; Barry, D. J. (The Eurographics Association, 2011)
    The development of methods capable of accurately characterising the morphology of filamentous microbes represents a significant challenge to biotechnologists. This is because the productivity of many industrial fermentation ...
  • Hudák, Matej; Durikovic, R. (The Eurographics Association, 2011)
    In this paper we present a particle-based method for large scale long time progressive simulation of terrain erosion containing wet granular particles. The wetting process and the propagation through granular material is ...
  • Reynolds, Daniel T.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2011)
    This paper proposes a technique to use virtual trees created with an industry recognised modelling tool. Initially the skeletal structure is extracted and processed to generate a continuous mesh suitable for high quality, ...

Search Eurographics DL


Browse

My Account

Discover

RSS Feeds