EG UK Theory and Practice of Computer Graphics 2006

Eurographics DL Repository

EG UK Theory and Practice of Computer Graphics 2006

 

Middlesbrough, United Kingdom

Recent Submissions

  • Noble, Paul; Tang, Wen (The Eurographics Association, 2006)
    3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation ...
  • Yue, Y.; Middleton, M.; Liu, J. (The Eurographics Association, 2006)
    The cutting and packing problem has been encountered in many industrial sectors, and become a research focus in operations research. Because of its nature, it is a commendable goal to visualise the process of cutting and ...
  • Rosiuta, A.; Reina, G.; Ertl, T. (The Eurographics Association, 2006)
    We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ...
  • Gatzoulis, C.; Tang, W.; Stoddart, W. J. (The Eurographics Association, 2006)
    Physically-based character animation systems often require complex knowledge of the underlying equations of motion. Hence, producing physically-realistic animations can be time consuming with these systems. In this paper, ...
  • Middleton, M.; Yue, Y. (The Eurographics Association, 2006)
    Although there has been a great deal of research on DNA, DNA visualisation has been long overlooked. This paper studies current techniques for 2-dimensional and 3-dimensional DNA visualisation and other relevant areas such ...
  • Graham, Andrew D.; Turner, Martin J.; Hewitt, Terry (The Eurographics Association, 2006)
    We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ...
  • Thomas, Rhys G.; John, Nigel W.; Lim, Ik Soo (The Eurographics Association, 2006)
    In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ...
  • Fedorkiw, J.; Smith, C.; Ghali, S. (The Eurographics Association, 2006)
    Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient ...
  • Yang, X.; Debattista, K.; Chalmers, A. (The Eurographics Association, 2006)
    Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ...
  • Zheng, Wentao; Liu, Zhiyu; Sun, Zhengxing (The Eurographics Association, 2006)
    Segmentation is known as an important and fundamental task in sketch understanding, by which free hand drawing is processed into primitive geometric units such as line segments, arcs, etc. Usually, two types of information ...
  • Aranha, M.; Debattista, K.; Chalmers, A.; Hill, S. (The Eurographics Association, 2006)
    Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ...
  • Bristol, Amanda; Varsamidis, Thomas (The Eurographics Association, 2006)
    This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these ...
  • Madera, F. A.; Day, A. M.; Laycock, S. D. (The Eurographics Association, 2006)
    We present an algorithm for collision detection between multiple deformable objects translating in a large environment. We use Spatial Partitioning to subdivide the scene and a Bounding Volume Hierarchy to decompose the ...
  • Koo, Sang Ok; Jang, Hyun Gyu; Won, Kwang Hee; Jung, Soon Ki (The Eurographics Association, 2006)
    In this paper, we suggest a method that extracts strokes of Chinese characters and orders them automatically based on glyph data from TrueType Font. TrueType Font contains glyph of characters whose format is a series of ...
  • Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
    This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
  • Boulanger, Kevin; Bouatouch, Kadi; Pattanaik, Sumanta (The Eurographics Association, 2006)
    Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method [HAA97] that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using ...
  • Sayeed, Rezwan; Howard, Toby (The Eurographics Association, 2006)
    The emergence of non-photorealistic rendering (NPR) over the greater part of a decade has created an intriguing new field espousing expression, abstraction and stylisation in preference to the traditional computer graphics ...
  • Kovalcík, Vit; Sochor, Jiri (The Eurographics Association, 2006)
    We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ...
  • Feng, Yan; Chen, Yimin (The Eurographics Association, 2006)
    An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location ...
  • Ha, Hai Nam; Olivier, Patrick (The Eurographics Association, 2006)
    Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ...

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