Middlesbrough, United Kingdom

Recent Submissions

  • Expressive and Dynamic Deformation of Animated Computer-Generated Characters 

    Noble, Paul; Tang, Wen (The Eurographics Association, 2006)
    3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation ...
  • Visual Analysis of Packing Process for 3D Container 

    Yue, Y.; Middleton, M.; Liu, J. (The Eurographics Association, 2006)
    The cutting and packing problem has been encountered in many industrial sectors, and become a research focus in operations research. Because of its nature, it is a commendable goal to visualise the process of cutting and ...
  • Flexible Interaction with Large Point-Based Datasets 

    Rosiuta, A.; Reina, G.; Ertl, T. (The Eurographics Association, 2006)
    We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ...
  • Evolving Body Kinematics for Virtual Characters 

    Gatzoulis, C.; Tang, W.; Stoddart, W. J. (The Eurographics Association, 2006)
    Physically-based character animation systems often require complex knowledge of the underlying equations of motion. Hence, producing physically-realistic animations can be time consuming with these systems. In this paper, ...
  • Visualisation of DNA - Does the Soul Have a Picture? 

    Middleton, M.; Yue, Y. (The Eurographics Association, 2006)
    Although there has been a great deal of research on DNA, DNA visualisation has been long overlooked. This paper studies current techniques for 2-dimensional and 3-dimensional DNA visualisation and other relevant areas such ...
  • An Interactive Multiscale Framework for Enhancement and Visualization of 2D and 3D Image Data 

    Graham, Andrew D.; Turner, Martin J.; Hewitt, Terry (The Eurographics Association, 2006)
    We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ...
  • A Mixed Reality Anatomy Teaching Tool 

    Thomas, Rhys G.; John, Nigel W.; Lim, Ik Soo (The Eurographics Association, 2006)
    In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ...
  • Out of core Polyhedral Union and its Application to Interactive Shadow Rendering 

    Fedorkiw, J.; Smith, C.; Ghali, S. (The Eurographics Association, 2006)
    Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient ...
  • Structured Image Techniques for Efficient High-Fidelity Graphics 

    Yang, X.; Debattista, K.; Chalmers, A. (The Eurographics Association, 2006)
    Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ...
  • Curvature-Based Segmentation for Sketch Understanding 

    Zheng, Wentao; Liu, Zhiyu; Sun, Zhengxing (The Eurographics Association, 2006)
    Segmentation is known as an important and fundamental task in sketch understanding, by which free hand drawing is processed into primitive geometric units such as line segments, arcs, etc. Usually, two types of information ...
  • Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices 

    Aranha, M.; Debattista, K.; Chalmers, A.; Hill, S. (The Eurographics Association, 2006)
    Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ...
  • Real-Time Modelling of the Action of Wind on Liquid Surfaces 

    Bristol, Amanda; Varsamidis, Thomas (The Eurographics Association, 2006)
    This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these ...
  • Collision Detection for Deformable Objects using Octrees 

    Madera, F. A.; Day, A. M.; Laycock, S. D. (The Eurographics Association, 2006)
    We present an algorithm for collision detection between multiple deformable objects translating in a large environment. We use Spatial Partitioning to subdivide the scene and a Bounding Volume Hierarchy to decompose the ...
  • Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font 

    Koo, Sang Ok; Jang, Hyun Gyu; Won, Kwang Hee; Jung, Soon Ki (The Eurographics Association, 2006)
    In this paper, we suggest a method that extracts strokes of Chinese characters and orders them automatically based on glyph data from TrueType Font. TrueType Font contains glyph of characters whose format is a series of ...
  • Hand Motion Capture and Tracking in 3D Animation 

    Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
    This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
  • ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration 

    Boulanger, Kevin; Bouatouch, Kadi; Pattanaik, Sumanta (The Eurographics Association, 2006)
    Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method [HAA97] that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using ...
  • State of the Art Non-Photorealistic Rendering (NPR) Techniques 

    Sayeed, Rezwan; Howard, Toby (The Eurographics Association, 2006)
    The emergence of non-photorealistic rendering (NPR) over the greater part of a decade has created an intriguing new field espousing expression, abstraction and stylisation in preference to the traditional computer graphics ...
  • Fast Rendering of Complex Dynamic Scenes 

    Kovalcík, Vit; Sochor, Jiri (The Eurographics Association, 2006)
    We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ...
  • Augmented Reality with Multilayer Occlusion 

    Feng, Yan; Chen, Yimin (The Eurographics Association, 2006)
    An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location ...
  • Perception-based Lighting Design 

    Ha, Hai Nam; Olivier, Patrick (The Eurographics Association, 2006)
    Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ...

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